GLEE · FPS ARENA
deterministic FPS sim → project3d_fps → Three.js WebGL · first-person · human-playableloading…
Look/turn: Mouse (click canvas for pointer-lock) or ← → / A D ·
Move: W S (forward/back) · Strafe: Q E ·
FIRE: Space or click · Restart: R · Mute: M
· sound starts on first key/click
Five enemy cubes close in from all sides. AIM (put an enemy on the crosshair — it
turns pink when locked) then FIRE. Clear all five before one reaches you or your
ammo runs out. Blind spraying loses.
URL params: ?style=neon_night|clean_day ?seed=N ?hz=30