GLEE · GAUNTLET 3D

deterministic sim → project3d → Three.js WebGL · human-playable
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Move: Arrow keys or WASD  ·  Restart: R  ·  Mute: M  ·  sound starts on your first key/click  ·  Real-time 3D. Get the sphere player to the goal pad on the right. Four hazard cubes — two vertical sweepers, a horizontal patroller, and a homing tracker — sit between you and it, casting shadows. A straight run dies; dash to open vertical separation, then commit.
URL params: ?style=neon_night|clean_day   ?profile=fps_arena|rts_command   ?seed=N   ?hz=15