GLEE · RTS COMMAND

deterministic RTS sim (far_ortho, tick 20) → top-down canvas · command-based · human-playable
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ARMY
REINFORCE

Three macro directives — the AI plays all the micro (pathing, targeting, focus fire). 1) ARMY: pick a starting composition from a small budget. 2) FOCUS: RIGHT-click to set a rally point (else the AI holds a defensive line). 3) REINFORCE: Adaptive fields the counter to each scouted wave.
Roster (rock-paper-scissors): ▲ Ranged outranges & beats Tank · ■ Tank armored, beats Fast · ◆ Fast swift, beats Ranged. The enemy SCOUTS your mix and brings its counter next wave — so a one-type blob gets punished; a balanced army on Adaptive reinforce out-composes it across all 4 waves.
Select: left-click / drag-box  ·  All: A  ·  Restart: R  ·  Mute: M  ·  URL: ?seed=N ?comp=balanced|ranged|tank|fast ?army=adaptive