GLEE · RTS COMMAND
deterministic RTS sim (far_ortho, tick 20) → top-down canvas · command-based · human-playable
Three macro directives — the AI plays all the micro (pathing, targeting, focus fire).
1) ARMY: pick a starting composition from a small budget.
2) FOCUS: RIGHT-click to set a rally point (else the AI holds a defensive line).
3) REINFORCE: Adaptive fields the counter to each scouted wave.
Roster (rock-paper-scissors): ▲ Ranged outranges & beats Tank ·
■ Tank armored, beats Fast · ◆ Fast swift, beats Ranged.
The enemy SCOUTS your mix and brings its counter next wave — so a one-type blob gets
punished; a balanced army on Adaptive reinforce out-composes it across all 4 waves.
Select: left-click / drag-box · All: A · Restart: R · Mute: M
· URL: ?seed=N ?comp=balanced|ranged|tank|fast ?army=adaptive